Balancing caution optimism
I feel like this change is just a change for changes sake. It does provide significant power but lacking these points doesn't make a character useless or unplayable in any way, just limits the kinds of builds you can do with it (sad, but again, having some kind of worthwhile incentive to do some past lives turns a profit when people decide they want to make it faster with boxes or xp pots) I haven't heard whether that's been implemented, but if so that would eliminate the remainder of the issue I have with what I see the destiny point disparity between a first lifer and quadruple epic completionist doesn't really matter to me as much because eh, we've already gone down that path with racial points and honestly it does give some kind of incentive to do past lives, which in turn earns some amount of profit, so I can't entirely fault them.
BALANCING CAUTION OPTIMISM FOR FREE
Based on the feedback given about those charge based abilities I believe they decided to change that, and it has been suggested that we be allowed maybe two or three destiny presets for free with more available in the store (by presets I mean you customize a setup and save it so you can swap to it whenever). My fvs will have to make a choice, a healing sp destiny or a caster dc destiny with no easy one click way to change it.I don't know about "disaster," besides the abilities you had to charge up by spamming other abilities there was a lot of pretty good stuff. This eliminates a huge amount of diversity that some builds can provide. New destinies system won't allow this without a plat fee. Magister for reapers, unyielding for some raids and fatesinger for others. My fvs rotates between 3 destnies based on the content I am running. You get more freedom of choice with being able to twist the good abilities from destinies that suit your build. Let's hope they took that to heart and made something actually good. The first iteration of destiny previews was a disaster. To provide something new and refreshing so the game feels different but maybe not better. How is it any different then what the purposed changes are? Ssg just has the mind set that anything that turbine made is inferior and that they can build it better. They could just give new players who hit 20 max destiny xp. Discounting epic past life benefits ofc.Īll the above issues you stated could be solved by just reworking the current destinies. This in fact is way worse for new players.Instead of having 95% the power of epic triple completionist, they will have maybe 70% the power.
BALANCING CAUTION OPTIMISM FULL
That's the difference between full dreadnought tree with the rest in the fury of the wild with 200% adrenaline damage vs 300% adrenaline damage. Your alts will be worse off when instead of being down a twist of fate abilty from lack of epic completion you will be down about 24 ap. Moreover, the changes will require you to take things you may not need just to reach a certain ap requirement. My fvs will have to make a choice, a healing sp destiny or a caster dc destiny with no easy one click way to change it. So.I'm cautious.You get more freedom of choice with being able to twist the good abilities from destinies that suit your build. Historically, balancing has been truly, horrendously, beyond-belief baaaad. ** Note: Caution in the "cautious optimism" is because it critically depends on how competent the balancing act its. I can see how one would think this would be new player friendly but on the other hand, it makes past lives and reaper points that much more powerful. What I HATE is the not getting ED powers at 20. I like / am neutral toward the unlocking destinies. If something in the past has been truly, horrendously, beyond-belief bad, you're only "cautious"? Patient man My caster is not doomed to the One True Destiny.
From my point of view I am cautiously optimistic**. Is there a lucid and well-formed list of the actual problems with the proposed changes.